AI Insights · Timothy · July 2024
Top 5 2D Realistic Games on iOS in Belarus: Q2 2024 Performance
Discover the performance trends of the top 5 2D realistic games on iOS in Belarus for Q2 2024, including downloads, revenue, and active user metrics.
In the second quarter of 2024, the top 5 2D realistic games on iOS in Belarus showcased varied performance trends in terms of downloads, revenue, and weekly active users. Here's a detailed look at each game based on data from Sensor Tower.
Sea of Conquest: Pirate War from FunPlus International AG saw weekly revenue peak at approximately $1.9K in late April but experienced a decline to around $511 by the end of June. Downloads started at 287 in early April, dropping to a low of 5 mid-May before recovering to 103 by late June. Weekly active users remained relatively stable, fluctuating between 2.0K and 2.1K throughout the quarter.
Poker Game: World Poker Club from CRAZY PANDA RUS LLC had a revenue high of $1.2K at the beginning of April, though it decreased to $376 by the end of June. Downloads began at 330 and saw a slight decrease, ending the quarter with 223. Active users showed a downward trend from 1.6K to 1.2K before a slight recovery to 1.3K and 1.4K towards the end of June.
Puzzles & Survival by BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED demonstrated consistent revenue with a peak of $607 in mid-June. Downloads fluctuated, starting at 89 and ending at 240. Weekly active users increased from 456 to 622 over the quarter, showing a steady rise.
Viking Rise: Valhalla from IGG.COM recorded a revenue peak of $476 in mid-May but ended the quarter with $282. Downloads saw a slight increase, starting at 151 and finishing at 145. Active users ranged from 796 to 836, with a notable dip to 641 at the end of May before recovering.
The Ants: Underground Kingdom by ChengDu Starunion Interactive Entertainment Technology Co., Ltd. had a modest revenue increase, peaking at $530 in mid-June. Downloads were minimal, starting at 114 and dropping to single digits towards the end of the quarter. Active users declined from 423 to 212 over the period.
For more detailed insights and further analysis, visit Sensor Tower.